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Frog Surfer Assets

Here are all the assets I made for my Frog Surfer Dude character scene. The character was created in such a way that it is game ready and was rigged in maya before export. Some elements of the scene like the ocean wave for example have been created as more of a diorama, I would not expect a real game to have hand sculpted waves like this. I have tried to break it down in such a way that maybe people will find something interesting or learn something or perhaps just enjoy seeing how it was all made.

Frog surfer sculpt in zbrush, clothing was made in marvelous designer with a little bit of tweaking in zbrush.

Frog surfer sculpt in zbrush, clothing was made in marvelous designer with a little bit of tweaking in zbrush.

close up of final body textures in Substance Painter, eyes worked better with the proper shader in UE4

close up of final body textures in Substance Painter, eyes worked better with the proper shader in UE4

Wireframe of frog surfer with uvs on right and closeup of face topology.

Wireframe of frog surfer with uvs on right and closeup of face topology.

The material I created in UE4 for this character had really fun sub-surface scattering.

The material I created in UE4 for this character had really fun sub-surface scattering.

The final character rendered in Unreal Engine 4

The final character rendered in Unreal Engine 4

A quick bouy model I made in about 6 hours after getting some good feedback on polycount.

A quick bouy model I made in about 6 hours after getting some good feedback on polycount.

The bouy in the ocean scene in Unreal Engine.

The bouy in the ocean scene in Unreal Engine.

The accessories the frog surfer dude wears.

The accessories the frog surfer dude wears.

These were on the same uvs as the clothing.

These were on the same uvs as the clothing.

The clothes after texturing in substance painter. The textures were edited to look better in Unreal Engine.

The clothes after texturing in substance painter. The textures were edited to look better in Unreal Engine.

The wireframe and final clothing mesh in UE4 as well as clothing UVs.

The wireframe and final clothing mesh in UE4 as well as clothing UVs.

The hover surfboard model in Substance Painter

The hover surfboard model in Substance Painter

Wireframe and uvs of hover surfboard.

Wireframe and uvs of hover surfboard.

Ocean wave mesh and uvs as well as closeup of unit diffuse in top right to show the hand painted detail.

Ocean wave mesh and uvs as well as closeup of unit diffuse in top right to show the hand painted detail.

The ocean wave sculpt in zbrush.

The ocean wave sculpt in zbrush.

The material that I used for the wave in UE4.

The material that I used for the wave in UE4.

I created fake particle vfx by making 4 planes with 4 variations of water spray/splashes and then positioning them by hand in maya (bottom left).

I created fake particle vfx by making 4 planes with 4 variations of water spray/splashes and then positioning them by hand in maya (bottom left).